Producer
This is Kawaguchi Hidetoshi. This is my humble answer to the question.
He is a monk who heard “soshage” and associated it with “manju shage,” or when he heard “gacha,” he associated it with “gacha.”
There have been almost no games in the past ten years, so I don't know much about “social games” or “gacha,” but I think there is a kind of narcotic element similar to pachinko, and an element that paralyzes the senses.
“Next time, next time” stirs up motivation, and purchasing motivation is also raised...
If you deny it too much, you won't escape criticism from the industry, and there are also people who have formed companies and live their lives due to the billing system, so I can't strongly deny it, but I think the most important thing is to exercise self-control without falling into addiction.
Self-responsibility is self-responsibility, but I can also understand the feeling of having “worries and slight hopes.”
However, games are just games. It's virtual, and it's a fictional world like a dream or illusion.
An imaginary world such as a dream or illusion actually treats worries, obsessions, and ignorance, assuming that reality (real world) is like that in terms of Buddhism...
Anyway, in the game world, if it's stress relief or a change of mood in a good sense, that's not bad either, but if it's clearly becoming something that interferes with daily life, doubts about the adverse effects of addiction become stronger.
If it's interfering with your life (money, study, etc.), you should probably quit.
Incidentally, when you let go of your worries, you may be able to “gacha” open the door and see the Buddha now instead of him. Please look forward to it..
※Janetsu: In the future, you're the type that might become Mitsu-chan as your host. Please be careful.
I wish you happiness.
Kawaguchi Hidetoshi Gassho