hasunoha

I want to stop being social

A few years have passed since I became addicted to idol training social games.
Also, in a certain game, my recommended idol appeared in the so-called gacha, but no matter how much money I had accumulated, I couldn't scout that idol from the gacha.

Honestly, it's so painful that I want to retire from that game, but I'm still playing gacha with worry and a slight sense of hope. I know it's getting bogged down. I don't want to go back, how should I quit? I'd like to hear a word of thanks.

Also, when I throw away my worries, will he come out of the gacha?

5 Zen Responses

The wall I hit 99 times

Hit the wall 100 times to fall down and give up after hitting the wall 99 times.
This is a normal person.
Only those who try to surpass their own limits can be real.

Don't give up!

Maybe it's not that serious

I've accumulated money, but it's not going well, so when it comes to whether we should continue like this or stop, I'm sure most people on the side that were consulted should stop it.
The reason is that money is wasted, or time is wasted or wasted.

So, if the producer thinks they don't spare money or time, it probably won't resonate.
What bothered me a little bit was, don't you think that if you get serious, you can stop? If so, try it out for about 1 year. If it's important enough that you don't spare money or time, then a gap of about 1 year shouldn't be a big deal. If you say “I can't quit for a year,” you may actually not be as serious as you think.
What you're looking for isn't a game or idol, but maybe something you want to be passionate about.

*I'm sorry if the perception of an idol training social game is different.

There are good games and bad games

I stopped this ship. It's because the creator just professes, “I think the job of a creator is to cause that kind of stress and pain that players can't proceed no matter how much they want to advance,” and that's because they go bald. That's because the more you bald your shaved head, the more bald you become. “This isn't fun and unstoppable; it's a gambling-like state of being unstoppable and unstoppable.” I realized that and stopped it. I'm tired of that game nature. There's no way a game that doesn't lead to mental health is a good game. (I have good memories, and it's also true that I have a complicated self that I had fun and that I'm glad I did.)

A really good game has a refreshing breeze, no matter how frustrating it is or how bad it doesn't work.

Run away from a zombie chase with 3 unknown friends in L4D2.
I haven't been able to clear the same map for 4 hours... only 1 recovery item left that he has... huh? Are you going to use it for me? Hey hey, aren't you in shambles! That's fine, use it yourself!! ... sorry... I'll protect you. follow me from behind. ... Sorry, I couldn't protect it... but your death won't go to waste! I'm sure they'll survive, so let's finish the next map together!!!

I think this is a state where there is really no worry. L4D2 doesn't have training elements, collection elements, or any challenging elements. The only charge is for additional maps. That's why it's hard for bad feelings to spring up. There are only once-in-a-lifetime friends, and whether or not you can clear it is determined by helping each other or proceeding selfishly. (Sometimes there are perverts who finish the goal alone, though.) That kind of refreshing, fun, and unstoppable game is a good game. Let's look for games like that.

Does it come out of gacha when you've thrown away your worries? The monk was careless and kept spinning the map, but Zuikaku didn't show up. It's just a random number. If you still do it, go to the end of random numbers, as the other monks have said.

However, I don't charge gacha at all. I'm worried when I'm doing that. Throwing away your worries and playing gacha is a contradiction. And I don't sympathize with the game nature that can be enhanced by purchasing. Games should stimulate imagination and realism.

When I let go of my worries...

Producer

This is Kawaguchi Hidetoshi. This is my humble answer to the question.

He is a monk who heard “soshage” and associated it with “manju shage,” or when he heard “gacha,” he associated it with “gacha.”

There have been almost no games in the past ten years, so I don't know much about “social games” or “gacha,” but I think there is a kind of narcotic element similar to pachinko, and an element that paralyzes the senses.

“Next time, next time” stirs up motivation, and purchasing motivation is also raised...

If you deny it too much, you won't escape criticism from the industry, and there are also people who have formed companies and live their lives due to the billing system, so I can't strongly deny it, but I think the most important thing is to exercise self-control without falling into addiction.

Self-responsibility is self-responsibility, but I can also understand the feeling of having “worries and slight hopes.”

However, games are just games. It's virtual, and it's a fictional world like a dream or illusion.

An imaginary world such as a dream or illusion actually treats worries, obsessions, and ignorance, assuming that reality (real world) is like that in terms of Buddhism...

Anyway, in the game world, if it's stress relief or a change of mood in a good sense, that's not bad either, but if it's clearly becoming something that interferes with daily life, doubts about the adverse effects of addiction become stronger.

If it's interfering with your life (money, study, etc.), you should probably quit.

Incidentally, when you let go of your worries, you may be able to “gacha” open the door and see the Buddha now instead of him. Please look forward to it..

※Janetsu: In the future, you're the type that might become Mitsu-chan as your host. Please be careful.

I wish you happiness.

Kawaguchi Hidetoshi Gassho

What is beyond that covered in gacha greed...

Gacha is a very well-made system, and it's such a well-made system that I don't think there is anything else that makes people leave their desires up to this point

If you think about it, when I first came into contact with internet games in middle school, that was my first encounter with gacha.
It was a certain MMORPG, but equipment boxes were about 1500 yen once at the item mall... but they were sold, but the biggest event New Year's gift that came to middle school students, when they had no money, and were in agony
I wonder if that year was just lucky or bad, a few Yukichi had the opportunity to meet a record number of relatives on New Year's Day and were transferred to my wallet...
I smiled and held hands with them and bought Webmoney at a convenience store on January 2, and you should know the amount by estimating... if you notice, what I have at hand is a bunch of familiar coins and trash equipment

If you go back even further, it's like playing Carddass Gacha Gacha, and you can do dark duels, evolve them using cards that you don't know if they are high or low, such as 40% win rate, and have a magic book in one hand! I was saying something like that, I can still remember that my encounter with gacha probably started around there, and I threw a lot of monster balls

Nowadays, when all kinds of gacha are overflowing, I think the producer business is a job where you have to face a very harsh reality
It's a job that requires a strong mentality to enjoy Aimas Pigs, Lovelive Pigs, Love Liver, Uncle Aikatsu, Aikatsu's old lady, and whatever they say without hesitation

That's why be aware, when the guy that matters to you comes to you, all that's left in your hand are numbers lined up in a disastrous passbook and worst, reminders from here and there
Then let's go ahead and buy goods as an excuse in the name of some expenses, it's somewhat cheaper

It's an extreme argument, but even if you want to make a payment, you can't do it without money in the first place ☆, most people, including me, can wash their feet (φωφ)

By the way, it doesn't matter, but now I'm Garpan's older brother, and he was an unfortunate admiral who sank Yukikaze and his wife Haruna in the past

Come on, come over to this side as soon as possible